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	<title>Comments on: WAR Journal: My First Public Quest</title>
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	<description>Me, My Virtual Self, and I</description>
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		<title>By: SmakenDahed</title>
		<link>http://pumpingirony.net/2008/09/24/war-journal-my-first-public-quest/comment-page-1/#comment-985</link>
		<dc:creator>SmakenDahed</dc:creator>
		<pubDate>Thu, 25 Sep 2008 04:59:30 +0000</pubDate>
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		<description>Hehe A bit the UI. By default, you&#039;ll see player names, titles and guild affiliations with no health bars visible while they&#039;re full health. If they get damaged, you see their health bar and how much is left. This is the default setup so mileage will vary.

As a healer, I can see who needs a heal and click on them, drop a heal via defensive targeting (thank you Vanguard!). There is also the group UI so F1-F6 and clicking on the UI to target folks (or on screen... that gets crazy though). Healing isn&#039;t all that bad actually, just most people tend to get caught up in doing damage.

As for group UIs, there is the typical group UI. Your screenshot shows that. If you were to right click (context menu) and pick &quot;Create Warband&quot; you&#039;d extend the group size to 24 people (this is what you saw). Each part of one of four groups (get the picture of how big CoW&#039;s Destruction keep raid was if we were running with two warbands? Yeah...).

Okay, PQs. The more you do in them, the more weght you get on the die roll at the end. At the end of the PQ everyone is ranked from the biggest contributor to the lowest. The higher folks get bonuses. You also get bonuses for repeating again and again - that&#039;s in the blue orb column. On the far right is the die roll - it&#039;s random - which you would then add your bonus to and that determines who wins.

In the case of that PQ, there were five white bags available, which means everyone was guaranteed a win really. You&#039;ll see some have more and others might actually have less. You&#039;ll see Gold, blue (I think), green and white bags. These colors reflect what is in them. Green bags contain a green con item, blue a blue con and a green con, gold have a purple, blue, green, etc. Generally you get a choice of a couple of items, some crafting stuff, a potion or some coin. Unfortunately for you, you got the white bag which doesn&#039;t really have anything of worth in it. I&#039;ve got a few green bags and the items in it generally last me several levels.

Merchants - not the difference between merchants and reknown merchants. Reknown merchants won&#039;t talk to you unless you have a Reknown Rank. Their stock changes as you gain Reknown Ranks. It&#039;s sort of like BG gear only it has a level and reknown level requisite. They tend to be decent, though you&#039;ll find they are replaced by some drops or quest rewards later on.

I&#039;m guessing you were looking at a reknown merchant because most of the merchants don&#039;t otherwise carry gear other than crafting stuff. The odd one seems to, I haven&#039;t quite sorted it out because most of the stuff on the merchant I know I can get from questing ;)</description>
		<content:encoded><![CDATA[<p>Hehe A bit the UI. By default, you&#8217;ll see player names, titles and guild affiliations with no health bars visible while they&#8217;re full health. If they get damaged, you see their health bar and how much is left. This is the default setup so mileage will vary.</p>
<p>As a healer, I can see who needs a heal and click on them, drop a heal via defensive targeting (thank you Vanguard!). There is also the group UI so F1-F6 and clicking on the UI to target folks (or on screen&#8230; that gets crazy though). Healing isn&#8217;t all that bad actually, just most people tend to get caught up in doing damage.</p>
<p>As for group UIs, there is the typical group UI. Your screenshot shows that. If you were to right click (context menu) and pick &#8220;Create Warband&#8221; you&#8217;d extend the group size to 24 people (this is what you saw). Each part of one of four groups (get the picture of how big CoW&#8217;s Destruction keep raid was if we were running with two warbands? Yeah&#8230;).</p>
<p>Okay, PQs. The more you do in them, the more weght you get on the die roll at the end. At the end of the PQ everyone is ranked from the biggest contributor to the lowest. The higher folks get bonuses. You also get bonuses for repeating again and again &#8211; that&#8217;s in the blue orb column. On the far right is the die roll &#8211; it&#8217;s random &#8211; which you would then add your bonus to and that determines who wins.</p>
<p>In the case of that PQ, there were five white bags available, which means everyone was guaranteed a win really. You&#8217;ll see some have more and others might actually have less. You&#8217;ll see Gold, blue (I think), green and white bags. These colors reflect what is in them. Green bags contain a green con item, blue a blue con and a green con, gold have a purple, blue, green, etc. Generally you get a choice of a couple of items, some crafting stuff, a potion or some coin. Unfortunately for you, you got the white bag which doesn&#8217;t really have anything of worth in it. I&#8217;ve got a few green bags and the items in it generally last me several levels.</p>
<p>Merchants &#8211; not the difference between merchants and reknown merchants. Reknown merchants won&#8217;t talk to you unless you have a Reknown Rank. Their stock changes as you gain Reknown Ranks. It&#8217;s sort of like BG gear only it has a level and reknown level requisite. They tend to be decent, though you&#8217;ll find they are replaced by some drops or quest rewards later on.</p>
<p>I&#8217;m guessing you were looking at a reknown merchant because most of the merchants don&#8217;t otherwise carry gear other than crafting stuff. The odd one seems to, I haven&#8217;t quite sorted it out because most of the stuff on the merchant I know I can get from questing <img src='http://pumpingirony.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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