Nearly forgot to write the monthly summary this time! October found me mostly fixated with LOTRO with very few diversions. My lore-master is now raiding and doing more of the six-man instances as well, and I got my minstrel to level cap and also doing instances and raids in roughly four weeks’ time. The intention was to power-level her anyway, since my only real goal was to have an end-game alt who would have no problems getting a group if my lore-master was either unable to or locked out at the time, but ever since roughly level 30 she’s barely ever solo except when she’s out gathering ores. Everyone loves healers, and so the minstrel was constantly being invited to group in areas that gave so much XP she burned through the final 20 levels with barely any effort on my part.
My other alts are pretty much parked at this point, with all effort going into the lore-master and minstrel to get their traits and virtues, and perhaps some gear if I am able, to where I’d like them before Mines of Moria launches.
I’m curious about Fallout 3, but I have such a horrible track record with single-player games. I am largely unable to stay focused, especially in RPG’s which tend to be slower-paced. I get lonely when I am the only actual person in the world other than the handful of NPC’s that allow limited and shallow interactivity, so I tend to quickly come back to the PC and login to an MMORPG. I did get a couple hours in Mass Effect this morning, and finally got Shephard into the SPECTRE’s and launched to a new star system for continued adventures. But as soon as the LOTRO servers came back online (today was Turbine maintenance day) I shut off the 360 and came back to a game with other players to interact with. I guess I’m spoiled in that regard.
Playing solo in an MMORPG, which I would describe as a single-player experience, still allows for interaction with other players whether or not we choose to group with them. In a single-player game, however, you’re it — there is no one else out there to interact with; no social outlet whatsoever. To me, at least, the gap between single-player experience and single-player game is light-years wide, and who can say if my attention span and social cravings can make the transition back to single-player-only RPG’s?
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I have trouble playing large open ended RPG’s on consoles because I just feel like I am wasting time when I could be playing an MMO where everything I do “is saved” forever to come back and use with other people and expansions.
I agree, everytime I try games like Fallout 3 or Oblivion on the XBOX I am thinking to myself:
“Man I could be getting that last 800 rep for that new mount in World of Warcraft”
I can honestly say I’ve never been anxious to login to an MMO just to grind rep.
Even though there’s a reward at the end, talk about making yourself feel like you’re wasting time…
I get lonely when I am the only actual person in the world other than the handful of NPC’s that allow limited and shallow interactivity
Fable 2.
Still see everyone online, just like an MMO, you REALLY interact with the NPC’s. Get them to love you, hate you, have sex with you, kill them…oh so many ways to really work with NPC’s.
Also, it makes me wonder about the “lonely” statement.
Do you maybe use MMO’s as an escape and need to garner friends in that manner?
It did not seem like a “healthy” statement is all.
Especially when I see that a lot of things you do online is still solo…
Same with Hudson. He is not hardly in groups at all, yet still needs to have people “existent”…hmmm
I actually have a discussion on this very problem later about personal gameplay…please make sure to comment there to let me know about this conundrum.
I do miss the social interaction in single player RPGs at times, too; maybe I just need to build up a friends list in Xfire or something so people can chat and have that social interaction while playing whatever.