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	<title>Comments on: Umbra</title>
	<atom:link href="http://pumpingirony.net/2008/11/22/umbra/feed/" rel="self" type="application/rss+xml" />
	<link>http://pumpingirony.net/2008/11/22/umbra/</link>
	<description>Me, My Virtual Self, and I</description>
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		<title>By: Openedge1</title>
		<link>http://pumpingirony.net/2008/11/22/umbra/comment-page-1/#comment-1534</link>
		<dc:creator>Openedge1</dc:creator>
		<pubDate>Wed, 26 Nov 2008 16:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/11/22/umbra/#comment-1534</guid>
		<description>What is funny is 50% of my issues stem from the models, with 25% animation and 25% UI issues.
It is not just the men. From varying issues like over large hands, the clothing that looks spray painted on, the men with size 2 waists, women whose breasts look like they are always on a shelf..it is not just Men&#039;s &quot;cleanly&quot; faces (which mainly shows up when they have beards which look like playdoh strapped on).

Updated models would go a long way into making the game more immersive is all.

But, physics is good, and may help with the animation issues...</description>
		<content:encoded><![CDATA[<p>What is funny is 50% of my issues stem from the models, with 25% animation and 25% UI issues.<br />
It is not just the men. From varying issues like over large hands, the clothing that looks spray painted on, the men with size 2 waists, women whose breasts look like they are always on a shelf..it is not just Men&#8217;s &#8220;cleanly&#8221; faces (which mainly shows up when they have beards which look like playdoh strapped on).</p>
<p>Updated models would go a long way into making the game more immersive is all.</p>
<p>But, physics is good, and may help with the animation issues&#8230;</p>
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		<title>By: Scott</title>
		<link>http://pumpingirony.net/2008/11/22/umbra/comment-page-1/#comment-1532</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 24 Nov 2008 19:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/11/22/umbra/#comment-1532</guid>
		<description>I (mostly) like the character models, it&#039;s the super-cleanly Men&#039;s faces that are a little &quot;off&quot; at times, but then again I&#039;m hardly ever zoomed in close enough to see it unless I&#039;m modeling new armour, gear or cosmetics.

I do wonder, however, if the Havok physics could be fit into LOTRO and DDO... I&#039;m thinking of say, knockbacks whose severity would depend on your proximity to the mob doing the knockback. Perhaps with all new models with skeletal animation system and ragdoll physics (not Unreal Tournament silly, mind you) to go with it all...</description>
		<content:encoded><![CDATA[<p>I (mostly) like the character models, it&#8217;s the super-cleanly Men&#8217;s faces that are a little &#8220;off&#8221; at times, but then again I&#8217;m hardly ever zoomed in close enough to see it unless I&#8217;m modeling new armour, gear or cosmetics.</p>
<p>I do wonder, however, if the Havok physics could be fit into LOTRO and DDO&#8230; I&#8217;m thinking of say, knockbacks whose severity would depend on your proximity to the mob doing the knockback. Perhaps with all new models with skeletal animation system and ragdoll physics (not Unreal Tournament silly, mind you) to go with it all&#8230;</p>
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		<title>By: Openedge1</title>
		<link>http://pumpingirony.net/2008/11/22/umbra/comment-page-1/#comment-1531</link>
		<dc:creator>Openedge1</dc:creator>
		<pubDate>Mon, 24 Nov 2008 17:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/11/22/umbra/#comment-1531</guid>
		<description>No mention of the character models. Bummer.</description>
		<content:encoded><![CDATA[<p>No mention of the character models. Bummer.</p>
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	<item>
		<title>By: GlielhryofEldar</title>
		<link>http://pumpingirony.net/2008/11/22/umbra/comment-page-1/#comment-1530</link>
		<dc:creator>GlielhryofEldar</dc:creator>
		<pubDate>Mon, 24 Nov 2008 14:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/11/22/umbra/#comment-1530</guid>
		<description>I would welcome this change also.  Sounds interesting!</description>
		<content:encoded><![CDATA[<p>I would welcome this change also.  Sounds interesting!</p>
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	<item>
		<title>By: Oakstout</title>
		<link>http://pumpingirony.net/2008/11/22/umbra/comment-page-1/#comment-1528</link>
		<dc:creator>Oakstout</dc:creator>
		<pubDate>Mon, 24 Nov 2008 12:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/11/22/umbra/#comment-1528</guid>
		<description>If this fixes the graphical issues that I spoke about in my blog, I would be willing to give the game another try.  I just had huge issues with the way the trees got rendered as you approached them and it bugged the crap out of me to the point where I had to give up playing the game, that and I only had two friends playing the game and it was hard to hook up with both of them during the week.  I found that LOTRO was more fun while with others rather than solo which I tend to enjoy in WoW.

But I&#039;m sure it will be sometime before they use the licensed software to fix any issues.  It could be they wanted it on hand for future expansions and not fix the current game issues.</description>
		<content:encoded><![CDATA[<p>If this fixes the graphical issues that I spoke about in my blog, I would be willing to give the game another try.  I just had huge issues with the way the trees got rendered as you approached them and it bugged the crap out of me to the point where I had to give up playing the game, that and I only had two friends playing the game and it was hard to hook up with both of them during the week.  I found that LOTRO was more fun while with others rather than solo which I tend to enjoy in WoW.</p>
<p>But I&#8217;m sure it will be sometime before they use the licensed software to fix any issues.  It could be they wanted it on hand for future expansions and not fix the current game issues.</p>
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