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	<title>Comments on: Tabula Rasa Deployment 16</title>
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	<link>http://pumpingirony.net/2009/02/10/tabula-rasa-deployment-16/</link>
	<description>Me, My Virtual Self, and I</description>
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		<title>By: Fortuente</title>
		<link>http://pumpingirony.net/2009/02/10/tabula-rasa-deployment-16/comment-page-1/#comment-2120</link>
		<dc:creator>Fortuente</dc:creator>
		<pubDate>Wed, 11 Feb 2009 23:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2009/02/10/tabula-rasa-deployment-16/#comment-2120</guid>
		<description>I think the shallowness was different for different people - there seemed to be quite a few people who equated shallowness with a lack of end-game or pvp - for me it was something more indefinable but story-related.

One way to put it is that I never once felt like I was actually in a military. Another is that I also never really felt that I was one of the last of my species, exiled from a destroyed earth. Personally, the introductory movie also grated on me and probably set the stage for my dislike of the over-all story. (God I hated the whole authoritarian &quot;our great leaders knew what was best and saved us pathetic commoners&quot; thing - but that is me.) 

I wish I could express it better, but the whole time it felt like I was playing a half-finished game. Even if I would have like the storyline it still felt lacking somehow. Plus I really didn&#039;t like the skill trees that much and while I thought the Logos element was cool, it was ultimately pretty useless.

I liked the graphics, though - very pretty. I&#039;m personally a fantasy guy, but I like mixing it up and the sci-fi theme was appreciated. I also liked the quasi-fps combat quite a bit. 

Maybe it is because I like gathering/crafting/exploring so much that TR didn&#039;t do it for me - because the game bombed spectacularly on those fronts. Combine that with a story I was immediately not fond of, a garishly adolescent enemy design ethic, and a milque-toast implementation and that is why I didn&#039;t like the game. It definitely had it&#039;s strengths though, just not enough to shine through the weaknesses I suppose.</description>
		<content:encoded><![CDATA[<p>I think the shallowness was different for different people &#8211; there seemed to be quite a few people who equated shallowness with a lack of end-game or pvp &#8211; for me it was something more indefinable but story-related.</p>
<p>One way to put it is that I never once felt like I was actually in a military. Another is that I also never really felt that I was one of the last of my species, exiled from a destroyed earth. Personally, the introductory movie also grated on me and probably set the stage for my dislike of the over-all story. (God I hated the whole authoritarian &#8220;our great leaders knew what was best and saved us pathetic commoners&#8221; thing &#8211; but that is me.) </p>
<p>I wish I could express it better, but the whole time it felt like I was playing a half-finished game. Even if I would have like the storyline it still felt lacking somehow. Plus I really didn&#8217;t like the skill trees that much and while I thought the Logos element was cool, it was ultimately pretty useless.</p>
<p>I liked the graphics, though &#8211; very pretty. I&#8217;m personally a fantasy guy, but I like mixing it up and the sci-fi theme was appreciated. I also liked the quasi-fps combat quite a bit. </p>
<p>Maybe it is because I like gathering/crafting/exploring so much that TR didn&#8217;t do it for me &#8211; because the game bombed spectacularly on those fronts. Combine that with a story I was immediately not fond of, a garishly adolescent enemy design ethic, and a milque-toast implementation and that is why I didn&#8217;t like the game. It definitely had it&#8217;s strengths though, just not enough to shine through the weaknesses I suppose.</p>
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		<title>By: Channel Massive &#187; Blog Archive &#187; The Electric Eye - Things That Make You Go Ruh?</title>
		<link>http://pumpingirony.net/2009/02/10/tabula-rasa-deployment-16/comment-page-1/#comment-2117</link>
		<dc:creator>Channel Massive &#187; Blog Archive &#187; The Electric Eye - Things That Make You Go Ruh?</dc:creator>
		<pubDate>Wed, 11 Feb 2009 20:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2009/02/10/tabula-rasa-deployment-16/#comment-2117</guid>
		<description>[...] &#8220;First, I have to tip my hat to the TR Live team. They’ve done everything they could to get ... [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8220;First, I have to tip my hat to the TR Live team. They’ve done everything they could to get &#8230; [...]</p>
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		<title>By: Oakstout</title>
		<link>http://pumpingirony.net/2009/02/10/tabula-rasa-deployment-16/comment-page-1/#comment-2104</link>
		<dc:creator>Oakstout</dc:creator>
		<pubDate>Wed, 11 Feb 2009 00:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2009/02/10/tabula-rasa-deployment-16/#comment-2104</guid>
		<description>I think these people should be given congressional medals of honor for sticking with a game that they already know is headed out the door.  For trying to get the game to the state they dreamed of when the concept was only a drawing on a British airways napkin somewhere in the stratosphere.

These men and women didn&#039;t have to do all this creative stuff.  They didn&#039;t have to make the game better or even care what the final product was at the very end.  They should be regarded as true heroes of the gaming industry.</description>
		<content:encoded><![CDATA[<p>I think these people should be given congressional medals of honor for sticking with a game that they already know is headed out the door.  For trying to get the game to the state they dreamed of when the concept was only a drawing on a British airways napkin somewhere in the stratosphere.</p>
<p>These men and women didn&#8217;t have to do all this creative stuff.  They didn&#8217;t have to make the game better or even care what the final product was at the very end.  They should be regarded as true heroes of the gaming industry.</p>
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		<title>By: Hudson</title>
		<link>http://pumpingirony.net/2009/02/10/tabula-rasa-deployment-16/comment-page-1/#comment-2101</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Tue, 10 Feb 2009 21:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2009/02/10/tabula-rasa-deployment-16/#comment-2101</guid>
		<description>Well there is the ability to make the Spy class (?) that uses hand weapons, but you are right. I think with TR you are ALWAYS ... FIRING...THE...GUN. When the population started to dwindle I had to fight something every freaking 20 feet to get to an outpost and it got old fast. Getting the character up there to use the hand weapons efficiently was just a grind. In other games leveling a character at least brought around instant rewards or SOMETHING, but with TR I felt I was leveling in huge intervals with no payoff and I hated that skill system. 

Maybe slow it down a bit? Allow guns and hand weapons but give the option to open combat how you choose? I don&#039;t know. I haven&#039;t played Fallout 3 but I thought that is how it would be.

Couple that with the lack of in game communication with people and I just felt like I could do better in a single player FPS title and not pay so much.</description>
		<content:encoded><![CDATA[<p>Well there is the ability to make the Spy class (?) that uses hand weapons, but you are right. I think with TR you are ALWAYS &#8230; FIRING&#8230;THE&#8230;GUN. When the population started to dwindle I had to fight something every freaking 20 feet to get to an outpost and it got old fast. Getting the character up there to use the hand weapons efficiently was just a grind. In other games leveling a character at least brought around instant rewards or SOMETHING, but with TR I felt I was leveling in huge intervals with no payoff and I hated that skill system. </p>
<p>Maybe slow it down a bit? Allow guns and hand weapons but give the option to open combat how you choose? I don&#8217;t know. I haven&#8217;t played Fallout 3 but I thought that is how it would be.</p>
<p>Couple that with the lack of in game communication with people and I just felt like I could do better in a single player FPS title and not pay so much.</p>
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