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	<title>Comments on: Mass Effect 2: Part I &#8211; Impressions</title>
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	<link>http://pumpingirony.net/2010/02/06/mass-effect-2-part-i-impressions/</link>
	<description>Me, My Virtual Self, and I</description>
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		<title>By: Blue Kae</title>
		<link>http://pumpingirony.net/2010/02/06/mass-effect-2-part-i-impressions/comment-page-1/#comment-3385</link>
		<dc:creator>Blue Kae</dc:creator>
		<pubDate>Tue, 23 Feb 2010 01:04:57 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=718#comment-3385</guid>
		<description>I liked the hacking mini-games in 2 much better than what was in 1. I don&#039;t agree that they were designed to extend the playtime of the game, I think they were intended to just be small challenges dropped here and there through the game. I did like that none of the locks and things were gated by having skill requirements.</description>
		<content:encoded><![CDATA[<p>I liked the hacking mini-games in 2 much better than what was in 1. I don&#8217;t agree that they were designed to extend the playtime of the game, I think they were intended to just be small challenges dropped here and there through the game. I did like that none of the locks and things were gated by having skill requirements.</p>
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		<title>By: Pumping Irony » Mass Effect 2: Final Impressions</title>
		<link>http://pumpingirony.net/2010/02/06/mass-effect-2-part-i-impressions/comment-page-1/#comment-3358</link>
		<dc:creator>Pumping Irony » Mass Effect 2: Final Impressions</dc:creator>
		<pubDate>Mon, 15 Feb 2010 02:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=718#comment-3358</guid>
		<description>[...] in the previous article, beware traveler! Beyond this point be [...]</description>
		<content:encoded><![CDATA[<p>[...] in the previous article, beware traveler! Beyond this point be [...]</p>
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		<title>By: Scott</title>
		<link>http://pumpingirony.net/2010/02/06/mass-effect-2-part-i-impressions/comment-page-1/#comment-3317</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 08 Feb 2010 21:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=718#comment-3317</guid>
		<description>@SmakenDahed: I had more to say in this article but it was getting late so I had to finish up. These early trips (4am wakeups are horrible no matter how much -- or little -- sleep one has had) are killing me. So I&#039;ll save the rest until after I&#039;ve finished the game.

Think I mentioned that I didn&#039;t really mind the lack of loot. I feel it&#039;s more of an Action RPG at this point, which is fine by me. I don&#039;t look at the &quot;RPG&quot; acronym and therefore demand the exact same type of leveling and loot progression in every game. MMORPG&#039;s are already to that point, which is why I haven&#039;t played one in months. It&#039;s difficult to &quot;immerse&quot; myself when I feel I can see the Diku-Matrix code scrolling by instead. If it&#039;s the same circus, different tent, why bother leaving the tent I&#039;m in, eh?

 I figure if BioWare is going after their &quot;fourth pillar&quot; of storytelling then I&#039;ll compare it to storytelling mediums: literature and cinema. I&#039;ve yet to ever (fiction, mind you) read a book or watch a movie that could be compared to an RPG in which the characters are continuously changing their clothes/costumes/armor/whatever. If I was watching a documentary on Cher or Lady GaGa then the accompanying RPG would need one hell of an art staff for the countless costume changes...

MMO&#039;s in particular have the depth of a puddle of gnat urine, so they dangle the loot carrot in front of our noses as a method of retention when the *ding!* carrot withers away at level cap. Luckily for MMO developers, despite their tendency towards nose-in-the-air elitism, MMO players are equally shallow, so it works. But for me, it&#039;s no longer the end-all, be-all of gaming, or RPG-ing, or MMO-ing.</description>
		<content:encoded><![CDATA[<p>@SmakenDahed: I had more to say in this article but it was getting late so I had to finish up. These early trips (4am wakeups are horrible no matter how much &#8212; or little &#8212; sleep one has had) are killing me. So I&#8217;ll save the rest until after I&#8217;ve finished the game.</p>
<p>Think I mentioned that I didn&#8217;t really mind the lack of loot. I feel it&#8217;s more of an Action RPG at this point, which is fine by me. I don&#8217;t look at the &#8220;RPG&#8221; acronym and therefore demand the exact same type of leveling and loot progression in every game. MMORPG&#8217;s are already to that point, which is why I haven&#8217;t played one in months. It&#8217;s difficult to &#8220;immerse&#8221; myself when I feel I can see the Diku-Matrix code scrolling by instead. If it&#8217;s the same circus, different tent, why bother leaving the tent I&#8217;m in, eh?</p>
<p> I figure if BioWare is going after their &#8220;fourth pillar&#8221; of storytelling then I&#8217;ll compare it to storytelling mediums: literature and cinema. I&#8217;ve yet to ever (fiction, mind you) read a book or watch a movie that could be compared to an RPG in which the characters are continuously changing their clothes/costumes/armor/whatever. If I was watching a documentary on Cher or Lady GaGa then the accompanying RPG would need one hell of an art staff for the countless costume changes&#8230;</p>
<p>MMO&#8217;s in particular have the depth of a puddle of gnat urine, so they dangle the loot carrot in front of our noses as a method of retention when the *ding!* carrot withers away at level cap. Luckily for MMO developers, despite their tendency towards nose-in-the-air elitism, MMO players are equally shallow, so it works. But for me, it&#8217;s no longer the end-all, be-all of gaming, or RPG-ing, or MMO-ing.</p>
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		<title>By: SmakenDahed</title>
		<link>http://pumpingirony.net/2010/02/06/mass-effect-2-part-i-impressions/comment-page-1/#comment-3316</link>
		<dc:creator>SmakenDahed</dc:creator>
		<pubDate>Mon, 08 Feb 2010 18:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=718#comment-3316</guid>
		<description>I like the hacking/bypassing in ME2 over what was there for ME (which sounds different on the PC from what you described to me?).

At first I liked the planet scanning but then an odd feeling that I was givng the planet an ultrasound kicked in and that sort of ruined it for me.

I was disappointed in the lack of customization - call it loot, whatever. One of my favorite means of advancement is going from something that looks standard or typical to something that looks heroic or epic... not just more of the same.

I can&#039;t help but feel they pulled some things out or dropped them simply to make a deadline. That sounds worse than it is because the game is still great! So take it within that context.

&quot;Do we let people customize Miranda&#039;s armor so she&#039;s wearing Jack&#039;s outfit?&quot;
&quot;No, as tempting as that is, we can&#039;t justify the expenses and resources for that feature.&quot;
&quot;Okay, I&#039;ll just go sketch her naked then...&quot;

:)

Great game, too short and not nearly enough missions that were based on the storyline. As I said in my review, most of the game was about recruiting people and sorting their issues out then a little bit of actually dealing with the collectors.

I miss the exploration involved in the Mako stuff. It was amusing, at least for me it was.</description>
		<content:encoded><![CDATA[<p>I like the hacking/bypassing in ME2 over what was there for ME (which sounds different on the PC from what you described to me?).</p>
<p>At first I liked the planet scanning but then an odd feeling that I was givng the planet an ultrasound kicked in and that sort of ruined it for me.</p>
<p>I was disappointed in the lack of customization &#8211; call it loot, whatever. One of my favorite means of advancement is going from something that looks standard or typical to something that looks heroic or epic&#8230; not just more of the same.</p>
<p>I can&#8217;t help but feel they pulled some things out or dropped them simply to make a deadline. That sounds worse than it is because the game is still great! So take it within that context.</p>
<p>&#8220;Do we let people customize Miranda&#8217;s armor so she&#8217;s wearing Jack&#8217;s outfit?&#8221;<br />
&#8220;No, as tempting as that is, we can&#8217;t justify the expenses and resources for that feature.&#8221;<br />
&#8220;Okay, I&#8217;ll just go sketch her naked then&#8230;&#8221;</p>
<p> <img src='http://pumpingirony.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Great game, too short and not nearly enough missions that were based on the storyline. As I said in my review, most of the game was about recruiting people and sorting their issues out then a little bit of actually dealing with the collectors.</p>
<p>I miss the exploration involved in the Mako stuff. It was amusing, at least for me it was.</p>
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		<title>By: We fly Spitfires</title>
		<link>http://pumpingirony.net/2010/02/06/mass-effect-2-part-i-impressions/comment-page-1/#comment-3311</link>
		<dc:creator>We fly Spitfires</dc:creator>
		<pubDate>Sun, 07 Feb 2010 22:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=718#comment-3311</guid>
		<description>I started playing Mass Effect 2 on Friday and I&#039;ve been really enjoying it so far. It&#039;s definitely a different focus from BioWare as they&#039;re trying to go for more action-RPG than the usual stat-pumping, item gathering game. I do kinda miss the inventory and loot thing but I&#039;m getting used to it. The action, style, setting and characters are fabulous though.</description>
		<content:encoded><![CDATA[<p>I started playing Mass Effect 2 on Friday and I&#8217;ve been really enjoying it so far. It&#8217;s definitely a different focus from BioWare as they&#8217;re trying to go for more action-RPG than the usual stat-pumping, item gathering game. I do kinda miss the inventory and loot thing but I&#8217;m getting used to it. The action, style, setting and characters are fabulous though.</p>
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		<title>By: xXJayeDuBXx</title>
		<link>http://pumpingirony.net/2010/02/06/mass-effect-2-part-i-impressions/comment-page-1/#comment-3307</link>
		<dc:creator>xXJayeDuBXx</dc:creator>
		<pubDate>Sun, 07 Feb 2010 16:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=718#comment-3307</guid>
		<description>Not having an inventory or collecting loot bothered me at first, but the way it&#039;s handled in ME2 fits the game and made it a much better experience in my opinion. The hacking isn&#039;t so bad because it goes by quickly, the scanning on the other hand does get tedious. I enjoyed the scanning in the beginning, but with are so many planets you can scan I had more resources than I needed and eventually stopped.

I finished ME2 a few nights ago and I think it&#039;s far better than the first game, I can&#039;t wait for the third installment.</description>
		<content:encoded><![CDATA[<p>Not having an inventory or collecting loot bothered me at first, but the way it&#8217;s handled in ME2 fits the game and made it a much better experience in my opinion. The hacking isn&#8217;t so bad because it goes by quickly, the scanning on the other hand does get tedious. I enjoyed the scanning in the beginning, but with are so many planets you can scan I had more resources than I needed and eventually stopped.</p>
<p>I finished ME2 a few nights ago and I think it&#8217;s far better than the first game, I can&#8217;t wait for the third installment.</p>
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