So after a year or two of Aaron occasionally nudging me to get Battle for Middle Earth II, I did buy the game and its expansion, The Rise of the Witch King last month when I built this new computer. Between work, and now bouncing back and forth between the PC and 360 and oh, so many games (what have I done to myself?) Aaron and I finally got into a co-op match today. He asked that I complete the tutorial first, but honestly I didn’t get much out of it. I’m certain (oh, lookie over there!) that my (oh, check this out!) attention span (oh, go over here, there’s a… wait… what was I looking at before? What do you mean my base has been destroyed?) had nothing to do with it…
Aaron’s big thing isn’t the regular RTS mode, it’s War of the Ring mode, which is a turn-based conquest game. When battles occur, there is the option of Auto-Resolve where the AI will examine each force and determine who will win, or Real-Time battles where the game shifts into the standard RTS mode. This can be very handy if it looks like your forces are outnumbered or would otherwise lose the automated battle, so you can jump in and manually build a base, train units and try to overcome the odds.
For our first game, Aaron set the enemy AI to Easy and gave us an AI ally army so it ended up 3 (Aaron, Me, and AI) versus 2 enemy AI to hopefully ensure a victory so Aaron could teach me the ropes. There’s a lot of ropes to learn in this mode. It’s quite complex, at least for someone like myself who just likes to see stuff blow up.
During the Tactical Phase, you play on a map like this, similar to a board game along the likes of Risk. Using the mouse wheel will scroll in (as shown above) or out to view the whole map of Middle Earth.
Here, I am the Green army, while Aaron is orange and our AI ally is blue. The tactical phase is where you tell your Heroes and normal units to move to occupy neighboring zones, join forces into a larger army, or move into enemy territory. Additionally, you may be able to select your home territories to build new forces or resources. Conquering an entire region gains your armies varied bonuses or perks.
Over Skype, Aaron was giving me the basics and giving me his suggestions on what to build and where to move. Basically I ended up with one barracks to train a unit each turn and everything else was a resource unit to keep money flowing. As you can see on the screen above, you can see what all allies’ movement plans are so you can coordinate if you’re not using some VOIP solution (there is also an in-game IRC client to text chat) but no enemy movements are shown. Quite a bit of strategy and surprise comes from that, since you never really know what your opponents are up to or what they’re planning.
Here we entered our first real-time battle. The standard RTS game loads in with whatever forces you had in a given zone at the time the enemy was encountered. If, for example, you owned the territory you’re battling on and already had a barracks placed there, when the game shifts to RTS mode the barracks is already there, saving you that initial step so you can build something else.
I wish I’d taken screenshots in some of the later battles where Sauron’s forces sent a dragon and some mountain trolls at us. I have more fun in this mode just because this is where all the shinies and explosions are. As usual, however, I find myself exploring and watching what’s happening and completely forgetting to build up and move my own armies until I’m taken unawares and nearly annihilated. /sigh
Back to the Tactical Phase, you can see we’re conquering more and more territories for the Free Peoples of Middle Earth. Aaron usually prefers to play the forces of Mordor but just for the sake of introducing me to the game while I’ve only played through the first 4 missions of the campaign, we played the Good Guys this time. Aaron once more gave strict orders suggestions on what movements I should make in order to best team up against the enemy. The enemy AI took Helm’s Deep and we thought we were going to have one helluva fight to get it back but just as we moved in to fight for it, the AI retreated and tried sneaking behind us elsewhere. We took Helm’s Deep in auto-resolve because we so badly outnumbered the AI it wasn’t worth loading the RTS mode for. Trying to sneak behind us split their forces so we jumped on them and played a real-time battle again, this time Aaron and I going on an immediate offensive rather than building a base and army first. We won in 3 minutes doing that rather than 30+ minutes that the previous few real-time battles had taken.
Take that, Sauron!
Aaron saved our game there; I think we’re at Turn 7 or so of the War. We can pick up later and continue until we’ve defeated the forces of Mordor and freed Middle Earth.
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